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PhD, Professor Frans Mäyrä, School of Information Sciences, University of Tampere, Finland
Presentation title: Games, Play and Playfulness: Ludic Turn in Culture and Society?
Frans Mäyrä is the Professor of Information Studies and
Interactive Media, with specialization in digital culture and game
studies in the University of Tampere, Finland. Mäyrä heads the
University of Tampere Game Research Lab, teaching digital culture and
games since early 1990s. He is widely consulted as an expert in
socio-cultural issues relating to games, play and playfulness. His
research interests range from game cultures, meaning making through
playful interaction and online social play, to borderlines, identity, as
well as transmedial fantasy and science fiction. He is currently
leading the research project Ludification of Culture and Society.
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Professor Roger Säljö, Department of Education, University of Gothenburg, Sweden
Roger Säljö specializes in research on learning,
interaction and human development in a sociocultural perspective, where
he has published extensively. Much of his work is related to issues of
how people learn to use cultural tools and how we acquire competences
and skills that are foundational to learning in a socially and
technologically complex society.
In recent years, he has worked extensively with issues that
concern how the so-called new technologies transform human learning
practices inside and outside formal schooling. In this field, he has
been responsible for the national research program, LearnIT, funded by
the Knowledge-foundation and which finished in 2009. Roger Säljö has
also been engaged in interdisciplinary work with colleagues from a range
of different disciplines including medicine and health care, various
natural sciences, linguistics and several others. Since 2006 he is
Director of the Linnaeus Centre for Research on Learning, Interaction
and Mediated Communication in Contemporary Society (LinCS), a national
centre of excellence funded by the Swedish Research Council. He is
Director of the national graduate school in the educational sciences,
DSES, (2008-cont.). Roger Säljö is one of the founding editors of the
journal Learning, Culture and Social Interaction.
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Associate Dean Sandra Feaster, Centre for Immersive and Simulation-based Learning, Stanford University, USA
Ms. Feaster is the Assistant Dean for the Centre for Immersive and Simulation-based Learning and the Director for the 28,000 square foot Goodman Immersive Learning Center in the Li-Ka Shing Center for Learning and Knowledge at Stanford University School of Medicine in California. She is responsible for facilitating collaboration and coordination of simulation activities throughout the Stanford School of Medicine (there are 5 free-standing facilities as well as several hospital-based programs). She is active in the Society for Simulation in Healthcare and the American College of Surgery Accredited Education Institutes. Ms. Feaster has held positions in clinical research, marketing, product management and government affairs in several medical device and medical service companies. She has also been instrumental in implementing process redesign activities in two Children’s Hospitals in addition to her clinical work as a pediatric intensive care nurse. She holds a Master’s Degree in Nursing and a Masters in Business Administration, and has completed course work in LEAN and Six Sigma at the black belt level.
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