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LUP publications

Extending Experiences. Structure, analysis and design of computer game player experience

« Back15.8.2008 14:57

As a truly multidisciplinary anthology, Extending Experiences sheds new light on the mesh of possibilities and influences the player engages with.

Part one, Experiential Structures of Play, considers some of the key concepts commonly used to address the experience of a computer game player. The second part, Bordering Play, discusses conceptual and practical overlaps of games and everyday life and the impacts of setting up, crossing and breaking the boundaries of game and non-game. Part three, Interfaces of Play, looks at games as technological and historical artefacts and commodities. The fourth part, Beyond Design, introduces new models for the practical and theoretical dimensions of game design.

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Table of Contents:

Prologue

Foreword by Sam Inkinen
Quo vadis, homo ludens?

Editors and Contributors

Part One: Experiential Structures of Play

Introduction to Part One

Jan-Noël Thon
Immersion Revisited: On the Value of a Contested Concept

Jussi Holopainen
Play, Games, and Fun

Ulf Wilhelmsson
Game Ego Presence in Video and Computer Games

Laura Vallius, Tomi Kujanpää & Tony Manninen
Experiencing a Multi-Player Computer Game through a Meaningful Role

Part Two: Bordering Play

Introduction to Part Two

Brian Jennings
WTFpwned by Chinese Gold Farmers Translating “Otherness” into Synthetic Worlds through Culture and Language Hierarchies

Gareth Schott

Documenting Digital Life: Invoking Everyday Life Accounts from World of Warcraft

Julian Kücklich
Set DeusEx.JCDentonMale bCheatsEnabled True: Cheating as a Way to Enhance Player Experience in Deus Ex

Thomas Duus Henriksen
Extending Experiences of Learning Games: Or Why Learning Games Should Be neither Fun, Educational nor Realistic

Pau Waelder
An Enhanced Duelling Artefact: PainStation and the Role of Competition in Video Games

Part Three: Interfaces of Play


Introduction to Part Three

Amyris Fernandez
Fun Experience with Digital Games: A Model Proposition

Shaowen Bardzell

Systems of Signs and Affordances: Interaction Cues in 3D Games

Clara Fernández-Vara
Shaping Player Experience in Adventure Games: History of the Adventure Game Interface

João Bernardes, Romero Tori, Ricardo Nakamura, Daniel Calife & Alexandre Tomoyose
Augmented Reality Games

Part Four: Beyond Design

Introduction to Part Four

Craig A. Lindley & Charlotte C. Sennersten
An Innovation-Oriented Game Design Meta-Model Integrating Industry, Research and Artistic Design Practices

Mark Eyles & Roger Eglin
Outlining a Stratified Game Design Research Methodology

Index
Reviewers
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